Hi Guys and Girls, Welcome to the in 2012 newly updated guide to Mario Kart Wii, there have been a lot of questions asked about Mario Kart Wii like how to unlock certain characters or how to get that super fast lap time needed to beat those time trial ghost data saves. Below you will find a huge video guide showing you every track in the game with hints and tips along the way, I’ve been a huge fan of the game and now I will be bringing all my tips and strategies to help you through this fantastic racer that is Mario Kart Wii. I will be giving you all the secrets you’ll need to unlock all those characters and their secret Karts and Bikes. So with all that said lets kick off this guide with a bang and start off with the first cup that I played. “Special Note” I have started a brand new game for the purpose of this guide so at certain points not all characters or Karts will have been unlocked but by the end we will have a full roster.
Nintendo Wii gamers with the need for speed won't be disappointed with the much-hyped MARIO KART WII, an incredibly fun and accessible cartoon racing game for kids and kids-at-heart. As with past games in the series, players first choose a familiar Nintendo character – such as Baby Mario, Luigi, Donkey Kong, Princess Peach, Yoshi, Toad, or even your own custom-made Mii character – before hopping into a kart car or motorcycle to enter a wild race. The goal of each match is to reach the finish line through speed and cunning use of weapons such as dropping bananas on the track to slip up opponents trailing behind or turning into a rocket for a temporary speed burst.
While not yet announced, we all know that the Wii U will have a Mario Kart title. I felt Mario Kart 7 was the best in the series so far. Its online interface was much better than that of Mario Kart Wii so hopefully Nintendo will make this easy to play online. I really hope that with this instalment Nintendo open up the roster a little and include people from other Nintendo franchises such as Link, Kirby and Samus just to name a few.
I genuinely feel Mario Kart WIi U has the potential be a truly incredible game and really show the world again they are kings of multiplayer and social; how socially inept and tame Mario Kart 7 is (though I still love it) and how cautious Nintendo have been as a whole make me feel they’ll just churn another Mario Kart in exactly the same formula with a few tiny tweaks; it’d be a huge shame. I just hope, with the negativity surrounding the Wii U and Nintendo, they finally realise what people want and come out fighting; Mario Kart is a system seller and could be the title to make the Wii U explode.
|Point Spread Comparisons (GP)|
|Super Mario Kart
Mario Kart 64
Mario Kart: Super Circuit
|Mario Kart: Double Dash!!
Mario Kart DS
|Mario Kart Wii||15||12||10||8||7||6||5||4||3||2||1||0|
| Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race music|
Yellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)
Normal bg signifies losing results, losing music; - means not available
In Super Mario Kart, and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. In Mario Kart: Double Dash and other installments after that game including this installment, the Grand Prix normally goes forth.