5. Speaking of, the Wii U’s 2015 lineup looks terrific

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  • To those of you more familiar with the GameCube, there are a few titles such as, F-Zero GX, Mario Kart: Double Dash, and many other games that took advantage of the GameCube’s back triggers – a function that is not found on the Wii U Gamepad Controller nor the Wii U Pro Controller and the sole reason for this article

    The Virtual Console, for those who are not aware, is a Wii Shop/eShop subcategory that features the gems of Nintendo’s past. On the Wii you can find NES, SNES, and N64 titles such as, Castlevania, the original The Legend of Zelda, Super Metroid, PunchOut!!, and Starfox 64. The Wii U isn’t quite there yet, currently featuring only NES, SNES, and soon to be DS games, and with the 3DS featuring NES, Gameboy, Gameboy Color, Gameboy Advance, and Sega Game Gear titles; it’s easy to see why the Virtual Console is kind of a big deal.

  • “Could the lack of analog triggers on the Wii U’s controller affect the possibility of GameCube games coming to the Virtual Console?” asks Facebook user, Kalman Molnar.

    As the Wii U Controller lacks analog triggers, how will games like those mentioned above be featured on the Virtual Console, if at all, without being completely botched? There are certain titles that will be ok without the added button sensitivity, but in certain games, mainly racers, the level of trigger depression played a big part in drifting, acceleration changes within gear shifts, etc. If GameCube games that required this precision were put onto the Virtual Console, would Nintendo opt for different modes of play like touch screen controls, the gyroscope, or perhaps utilizing that second analog stick? Or would they simply create a separate controller that does feature analog triggers?

  • I have a 6-year-old, and I don't want him anywhere near most PS4 or Xbox One games. There are kid-friendly PlayStation or Xbox titles, but they're like finding a stuffed animal in a pile of machine guns and zombies. The Wii U's interface, Mii characters, and most of its best games are very approachable, Disney-esque, and fun for families to play together. Except for Bayonetta 2, of course.

I’m hoping we also get the Wii U third party direct.

Sorry, but that seems to me like a pretty pathetic trolling attempt. The WiiU cannot be reasonably operated without a gamepad. It could, yes, but Nintendo made it so you need it for essential things like the eShop, configuration and login. Not Miiverse, though.